You’re given a lot of tools to recover from these situations - you have broadhead arrows, fire arrows, gas arrows, flash bombs, speed potions, mines, and gas mines to name a few, in addition to your sword or even blackjack if things get dire. Especially as a new player, you’re supposed to make a bit too much noise or find yourself exposed in a brightly lit hallway from time to time, prompting nearby guards to investigate and attempt to subdue you. Half of the gameplay in Thief revolves around getting caught. After experimenting with different modes of play on the first handful of missions, I’m convinced that Thief Gold is best played blind on Normal difficulty with extremely limited saving. Both games feature Normal/Hard/Expert modes which alter Garrett’s health, the placement of guards, loot, and level features, and scaling mission objectives. Despite some of the subtle mechanical improvements and standout missions of the sequel, I found myself fatigued by the glut of break-ins and burglaries, with the final stretch embittering my opinion of the game to the point that I’m not sure I’ll ever replay the final three missions.įirst, I want to discuss the difficulty design. While most of the discourse I’ve seen is adamant that T2 is the more refined and focused experience, I’m solidly of the opinion that TG is the better game, owing to the consistent quality and variety of its missions, superior difficulty design, greater flexibility of movement, and my own personal preference for its atmosphere and horror elements. I finally got around to Thief Gold last September, and just finished Thief II: The Metal Age this week (with TFix Lite and T2Fix Lite, respectively). I first got hooked by Deus Ex: Human Revolution and Dishonored, but I’ve since gone back and played most of the classic games by Looking Glass Studios, which are now among my personal favorites. For the last 7 years or so, I’ve been a growing fan of “Immersive Sim” style games.
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